Balancing Free Fire - Weapons, Character Skills & More

 


Our Devblog has returned, which means there’s an update coming. What happens else has the update? Game balance! Today we’ll go more in-depth on why we balance the sport and our method of it. We’ll share insights on which our developers’ philosophy behind making changes, and just how we’re going to make Free Fire better.

Among the coolest things of Fight Royales, and جواهر فري فاير مجانا, is there are many methods to the best way to win a game title. You are able to act sneakily, and survive safe zones by dodging opponents while carefully hoarding medkits and weapons. You are able to Rambo the right path from situations. You are able to coordinate tactics together with your squad, getting anyone to hurry in and also have the support of all of those other squad from behind. Only one factor that means something probably the most is which weapons you’re using when it’s action time. Granted, you, players, are fast to get which weapons are a bit more powerful than they must be (searching to you, M1887), and then try to optimize around discovering it with the map.

Instead of adapting your playstyle as to the generate, you attempt to stay tuned locating the “right weapon. This could make games quite repetitive and dull, which is what we should don’t would like it to happen! It’s impossible to possess every gun with an equal level, and there'll always be a hierarchy between different weapons and weapon types. Different in-game situations (lengthy-distance shootout, roof-to-roof battles, or close-quarters combat inside a building) requires different solutions. But we would like this to feel natural, fair and provide you because the player more selections for your own personal playstyle.

As pointed out, we would like players to complete the most out of their situation and talents via a battle to end up being the last survivor. We’re frequently searching at what weapons are accomplishing better with the last round of survivors. When we visit a huge gap, like a type of weapons being overused or a kind of weapons being underused, we’ll come up with changes to even out the area for everybody.

Within the next patch, you’ll notice we’re giving some SMGs a significantly-needed buff. We’re also adding a brand new SMG one, the Thompson. While you want to make SMGs more helpful and impactful with the game, we feel that getting broadening the range of playstyles inside the SMG sub-type more can help this specific subtype of weapon overall.

Adding new SMG (and weapons generally), apart from being exciting and providing you more choices to have fun with, likewise helps us to help differentiate each gun, further improving the excitement of every fight. Once we pointed out, though, sometimes guns aren't unique enough, because it was the situation from the Desert Bald eagle within the Fight Royale genre, and that's why we made the decision to get rid of it in those days. Clash Squad presented a really nice opportunity for us to create it again. Still, it’s greatly since it fitted like a unique weapon inside the fast-paced game play style. Lastly, making things more powerful isn’t the only method to go - when we notice there’s something a bit beyond control, and overall too strong, we’ll likely adjust so that it is using the other guns.

Our goal would be to continuously keep improving Free Fire, which means we’re not just balancing guns. There’s a great deal to that - we’re constantly adding new game modes, and improving those that exist. We simply added our third-map, Kalahari, and we’re always trying what already exists. Recently, we’ve been attempting to make our figures increasingly more unique too, as we’ve discussed with everyone inside a dev blog. Apart from the figures, we have your pet system - all individuals’ pieces, when fitted together, alllow for the general experience with playing Free Fire, so we believe balancing and evening them out is important to help keep the sport fun. With the process, your feedback regarding all of these features is among the most significant things for all of us, so please keep letting us read your comments therefore we can update the sport accordingly.

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